Learn x Design 2017
The Allure of the Digital
and Beyond.

Conference programme

Call for Papers
Deadline extended
to 10th March 2017.

You can download the LXD 2017 programme as a PDF here.

→ Programme Highlights: Tuesday 27th June

Register on Tuesday afternoon from 15:30 and you’ll be able to join us for a tour of the award-winning Ravensbourne building with Layton Reid, followed by a welcome drinks reception at The Intercontinental Hotel.

→ Programme Highlights: Wednesday 28th June

Professor Linda Drew

From 9am on Wednesday, Professor Linda Drew, Director of Ravensbourne opens LXD 2017 in her welcoming speech to delegates. Conference registration opens at 08:30.

Professor Michael Tovey
University of Coventry

Professor Michael Tovey of Coventry University follows Linda Drew in welcoming attendees to LXD 2017.

Keynote Speech

Professor Susan Orr
University of the Arts London

From 09:30 on Wednesday, Professor Susan Orr delivers the first Keynote of LXD 2017, on the subject of designing teaching for post digital creative education.

→ Paper Session 1 — Wednesday morning

Combining the Digital and the Analog: Exploring unfamiliar Problem Domains through video blogs and role-playing in industrial design education
— Gizem Hediye Eren , Anadolu University

Learning to Design Together: Introducing Conditional Design as a Method for Co-Design Activities
— Dr Canan Akoglu, Design School Kolding

“Play” as an integral part of Design Education
— Prof. Meaghan Anne Dee, Virginia Tech

Sense making through interaction with the app Wuwu & co. The body’s roll in learning in a Digital and Visual era
— Lovise Søyland, University College of Southeast Norway

Happy Accidents: The Art (and Design) of Making Mistakes. And Learning From Them. Creativity isn’t a science, but it is a process; it involves experimentation and the ability to make, embrace and learn from mistakes.
— Lawrence Zeegan, Ravensbourne

→ Paper Session 2 & 3 — Wednesday afternoon

Study of Co-Creation Model and Analyses of its use benefits and applicability for design teaching
— Cristiane Bertoldi, Daniela Hanns, Sara Goldchmit, School of Architecture and Urbanism/University of Sao Paulo

Virtual Spatial discovery for the novice design student
— Eric Dolph, SUNY Buffalo State

Ubiquitous Wearing: Wear + Seek
— Alexa Pollmann

The Acquisition of Design Skills: A Hybrid Practice in the Digital Age
— Denise Allan, Edinburgh Napier University

Creative Thinking
— Chantelle Morton, Ravensbourne

The Design Cognitive process using digital instruments: an enlightening design activity of secondary school pupils
— Sophie Farsy, Blondina Pastel, Éric Tortochot Aix-Marseille Université

Design courses applying engineering knowledge to PBL style -Trials in a Taiwanese design department of University
— Hsiang-TangChang, Nien-Yun Yu, National Kaohsiung First University of Science and Technology

Personal Space Invasion in Collaborative Design
— Julie Sille Abildgaard, Bo TChristensen, Copenhagen Business School

Design Thinking Environments: The Challenge for the Higher Education Sector
— Paul Sternberg, Ravensbourne

→ Paper Session 4 — Wednesday afternoon

Automating Design Education
— Dean Pankhurst, Subject Studio

Reinventing the Design (and Media) School – case study of Ravensbourne’s Mindsets and Skillets Manifesto
— Gary Pritchard and Lawrence Zeegan, Ravensbourne

Thinking across Channels: Retail Designers’ Competencies in the context of Omni-Channel in retail
— Stephanie Claes, Katelijn Quartier, Jan Vanrie, Hasselt University

An Inclusive Pedagogical Approach within Ravensbourne
— Kevin Johnson

→ Paper Session 5 — Thursday Morning

Children deconstructing the adult mastery in the Future Design Board case study; learning how to use story-making and design as tools for life
— Alexandra Antonopoulou, Greenwich University

Cultural Dimensions in Design Studio Pedagogy
— Angelika Seeschaaf Veres, Maya Desai, Nancy Snow, OCAD University

Developing a visual voice, thinking on paper together: changing the paradigm of communicating in team settings
— Verena Natalie Paepcke-Hjeltness, Kevin Henry, Iowa State University

Make your move: Exploring a pedagogic toolkit for creative development in primary education
— Robert Pulley, Esther Burkitt, Ashley Hall, Royal College of Art

Desitecture of Education to Education: How Desitecture was formed, enabled, produced, practiced and feeds education as research and it’s outcomes
— Layton Reid, Ravensbourne

→ Paper Session 6 — Thursday Morning

Developing a Consciousness of Influence through Aesthetic Engagement and Critical Inquiry
— Kristen Collen Callahan, Lewis University

Investigating skill confidence as a concept to enhance learning development in online education
— Lena Mayer, Lena; karen von Schmieden, Christoph Meinel, Hasso Plattner Institute

Couture in Orbit
— Caroline Gilbey, Ravensbourne

Developing Protective Body Panels for Humanoid Emergency Response Robots: How Technology Impacts Design (and vice-versa)
— Prof. Meaghan Anne Dee, Samuel Paul Blanchard, Virginia Tech

Faking The Orchestra: Innovations in recording and mixing live and virtual orchestral instruments
— Jenna Donnelly, Ravensbourne

→ Paper Session 7 — Thursday Morning

Embedding Emotions in Learning Experience for Interactive Design
— Dr Amic Ho, The Open University of Hong Kong

Co-created Design Tools to Transform Student Induction
— Rosemary Stott, Ravensbourne

The Post-VLE Landscape: From Digitisation to Technology-Enhanced Teaching in Creative Education
— Anders Krohn, Co-founder and CEO, Aula

→ Paper Session 8 — Thursday Afternoon

Themes — Culture & Education / e-learning

eCollage and FEA Model as Catalysts for Idea Generation
— Sini Maarit Riikonen, Ana Nuutinen, University of Helsinki

Making distance learning visible in Virtual Design Studios
— Derek Jones,  Lotz Nicole, Holden Georgy, The Open University

Beyond Pokemon Go: How Augmented Reality can support music education
— Matthew Ramirez, JISC

Researching Learning and Teaching
— Linda Drew and Alison Shreeve, Ravensbourne

Materials Alchemy: When disciplines and materials collide 3MCs
— Rose Sinclair Richard Brett, Goldsmiths, University of London

Keynote Speech

→ Dr. Jo Twist

Dr Jo Twist

Jo is CEO of Ukie, the trade body for UK games and interactive entertainment, making the UK the best place in the world to make games. Previously, Jo was Channel 4 Commissioning Editor, Education, where she commissioned Digital Emmy-winning Battlefront II, free to play browser and iOS games and social media projects.

Jo completes our roster of Keynote speakers for LXD 2017, discussing Diversity, Games and Mixed Reality.

→ Paper Session 9 — Thursday Afternoon

Research methods to VR Pedagogy
— Nick Lambert, Ravensbourne

Putting yourSELF on the line, an alternative critique on digitalization
— Harold Koopmans, Minerva Art Academy | Hanze University of Applied Sciences

Designing for the HoloPortal (including demo): 3D moving image
— Carl Smith, James Edward Marks and Tristan Bruce, Ravensbourne

Creating a Mixed Reality Excellence Centre: Designing for Wearable Experience
 — Carl Smith, Ravensbourne

Join us for Dinner on Thursday evening.

→ Paper Session 9 — Friday Morning

Collaborating with External Partes in Industrial Design Education: A Review of Success Factors
— Naz A.G.Z Brekci, Fatma Korkut, METU Department of Industrial Design

Free Architecture, An ethnographic approach to architecture practice
— Claudia Itzel Sanchez, UNAM

Visual Discussions as Critical Thinking Strategies for Design Students
— Dr Ricardo Lopez-Leon, Aguascalientes University

Data Walking
— David Hunter, Ravensbourne

→ Elizabeth (Dori) Tunstall

Elizabeth (Dori) Tunstall

Elizabeth (Dori) Tunstall is a design anthropologist, public intellectual, and design advocate who works at the intersections of critical theory, culture, and design. We also welcome her as a Keynote Speaker at LXD 2017, discussing Respectful Design: how to decolonize art and design education.

LXD 2017 ends on Friday lunchtime,
with a closing speech by Professor Linda Drew.

→ Meet our Speakers